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Naturally, the AI will always guess right. If they guess right, the monster is banished, but if they guess wrong, the monster is Special Summoned. The card Question forces the opponent to guess the bottom monster in your graveyard without looking.In particular, this made the card Magical Hats utterly useless the AI would always attack the monster you were trying to protect!.The same can be said for every opponent in the endgame as well as Heishin in the early Hopeless Boss Fight they all know what card you've set and attack based on that. He can't be bluffed and will always change his monsters' positions if he can't attack. Yu-Gi-OH! Forbidden Memories has Pegasus again.Set a different monster with more defense than their weakest monster's attack but has less than their second weakest? Their second weakest monster attacks and takes it out. You try to set a monster with low defense? Their lowest attack monster that can surmount it attacks and destroys it. Yu-Gi-OH! World Championship Tournament 2004 has every single opponent in the game know what your face down cards are.Pegasus will accurately calculate the attack of your facedown card after all effects, and make sound decisions based on it. Most of the A.I.s will walk into losing battles if you play your card face down on occasion, and can be bluffed some of the time. In this game terrain bonuses and penalties come into effect. This is most obvious in Duelist of the Roses. Pegasus is always extra blatant about this in any game he's in. While this was perfectly justified for Pegasus, who actually had this ability in the series, it doesn't excuse the other opponents.A lot of the Yu-Gi-Oh! games before the DS's release have done this:.
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Bad enough that the AI will gang up on you, they know what your cards are, and they know exactly which cards to play that will put you at disadvantage. This is why winning a game of Microsoft Hearts is nigh impossible.Is a Crapshoot or The Computer is Your Friend, which tend to involve a more literal all-seeing, malicious AI that monitors your every move. Often one of the main reasons why The Computer Is a Cheating Bastard, although it isn't strictly cheating, as the AI doesn't bend the game mechanics as such. This trope can therefore in some ways be seen as the flipside of Artificial Stupidity, were instead of appearing unrealistically stupid, the AI appears unrealistically competent. In a similar manner, high-difficulty-setting fighting game opponents can read your controller input to counter your move before you can even use it properly. This is often the reason for Useless Useful Stealth in games that are not specifically stealth-centric. Consequently, players should not bother with misdirection, flanking, or other forms of deception and psychological warfare that would work wonderfully against actual humans. When it doesn't, you have an All Seeing AI: Stealth is useless, no surprises are possible, and it will (almost) never miss a shot.